GDD
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Target Platforms & Target Audience
▶ PC / VR
▶ Ages 7+
▶ Ages 7+
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Genre & Theme
▶ Survival Game
▶ The world is on the brink of collapse, with dangerous creatures and seemingly insane humans everywhere. You find yourself in the wilds of Alaska, desperately seeking shelter to survive the endless night before it becomes too dark.
▶ The world is on the brink of collapse, with dangerous creatures and seemingly insane humans everywhere. You find yourself in the wilds of Alaska, desperately seeking shelter to survive the endless night before it becomes too dark.
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Gameplay
This is a survival game set in an apocalyptic environment. The game begins in daylight and places the player in a wild and frigid region (Alaska), where they must find shelter before complete darkness descends. The wilderness hides various crises, such as attacks from unknown creatures and hostile humans. Player survival indicators include hunger, thirst, and a health bar. Some foods can cause poisoning, gradually reducing the player's life expectancy. Players must scavenge or steal food and water, flee or fight to stay alive, and find shelter before nightfall. Weapons are currently pending development, but soon players will be able to acquire them in various ways to increase their attack power.
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Game Highlights
▶ Raiding enemy fortresses is the most effective way. Many enemy fortresses are resource-rich, but be cautious as they patrol nearby.
▶ Darkness gradually falls until the entire world is black. If you haven't found shelter yet, terrible creatures will appear...
▶ Darkness gradually falls until the entire world is black. If you haven't found shelter yet, terrible creatures will appear...
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The 3Cs
▶ Camera: Pushable or First Person
▶ Controls: (W - Forward) (A - Left) (S - Back) (D - Right) (L Shift - Run) (L Ctrl - Crouch) (LMB -Interact/Attack)
▶ Character:The player can move, run, jump, crouch, interact with objects, and attack enemies
▶ Controls: (W - Forward) (A - Left) (S - Back) (D - Right) (L Shift - Run) (L Ctrl - Crouch) (LMB -Interact/Attack)
▶ Character:The player can move, run, jump, crouch, interact with objects, and attack enemies
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Micro Loops & Mid Loops & Macro Loops
▶ Micro Loops:
• Discovering Food
(Objective): Hunger value must not reach 0.
(Challenge): Steal or find food in the wilderness; some foods are toxic.
(Reward): Increased hunger value.
• Discovering Water Sources
(Objective): Thirst value must not reach 0.
(Challenge): Find or steal water sources, some of which may be toxic.
(Reward): Increased thirst value.
• Raiding Enemy Fortresses
(Objective): There may be valuable resources in enemy fortresses.
(Challenge): Formidable enemies guard these fortresses; avoidance is key.
(Reward): Increased survival chances.
• Defeating Enemies
(Objective): Defeat the enemy that spots you.
(Challenge): Escaping or counter-attacking without reaching zero health.
(Reward): Some enemies carry resources that can be obtained by defeating them.
• Weapon Acquisition
(Objective): Increase attack power.
(Challenge): Find good weapons in dangerous locations; weapons have durability values.
(Reward): Boost attack power to enhance survival capabilities.
▶ Mid Loops:
• Completing a Level
(Objective): Explore the world, evade dangers, and defeat enemies.
(Challenge): Access limited resources or steal them.
(Reward): Increased chances of finding shelter.
▶Macro Loops:
• Completing the Game or the Day
(Objective): Find shelter before nightfall.
(Challenge): React to random events and stay alive.
(Reward): Complete the game.
• Discovering Food
(Objective): Hunger value must not reach 0.
(Challenge): Steal or find food in the wilderness; some foods are toxic.
(Reward): Increased hunger value.
• Discovering Water Sources
(Objective): Thirst value must not reach 0.
(Challenge): Find or steal water sources, some of which may be toxic.
(Reward): Increased thirst value.
• Raiding Enemy Fortresses
(Objective): There may be valuable resources in enemy fortresses.
(Challenge): Formidable enemies guard these fortresses; avoidance is key.
(Reward): Increased survival chances.
• Defeating Enemies
(Objective): Defeat the enemy that spots you.
(Challenge): Escaping or counter-attacking without reaching zero health.
(Reward): Some enemies carry resources that can be obtained by defeating them.
• Weapon Acquisition
(Objective): Increase attack power.
(Challenge): Find good weapons in dangerous locations; weapons have durability values.
(Reward): Boost attack power to enhance survival capabilities.
▶ Mid Loops:
• Completing a Level
(Objective): Explore the world, evade dangers, and defeat enemies.
(Challenge): Access limited resources or steal them.
(Reward): Increased chances of finding shelter.
▶Macro Loops:
• Completing the Game or the Day
(Objective): Find shelter before nightfall.
(Challenge): React to random events and stay alive.
(Reward): Complete the game.
kEY HIGHLIGHTS
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Harsh Environmental Challenges
Set in the Alaskan wilderness with unending darkness, players must adeptly navigate extreme weather and worsening environmental conditions.
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Resource Management and Survival Metrics
Hunger, thirst, and health are critical survival metrics.
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Weapons and
Equipment
Equipment
Players can acquire weapons through various means to enhance their survival capabilities.
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Nighttime Dangers
Dangerous creatures emerge at night, urging players to seek shelter, intensifying tension.
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Strategic Survival
Players must strategize when to attack, evade, or raid enemy strongholds for survival.
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Tactical Choices
Players face multiple tactical options like attack, evasion, exploration, and looting, each impacting survival and gameplay diversity.